BOPI n° 07MQ/2022 du 29 juillet 2022 du n° 127111 au 127531
BOPI 07MQ/2022 DEMANDES DES MARQUES REGIONALES DE PRODUITS ET DE SERVICES SELON L’ACCORD DE BANGUI, ACTE DE 2015 72 processing services, namely, providing secure commercial transactions and payment options; financial transaction services, namely, providing a virtual currency for use by members of an online community via the internet and communications networks; merchant services, namely, payment transaction processing services; payment processing services, namely, providing virtual currency transaction processing services for others; pre-paid gift card services, namely, issuing gift card certificates that may be redeemed for goods or services. (41) Entertainment services; electronic publishing services for others; publication of educational materials, namely, publishing of books, journals, newsletters, and electronic publications; publication of non-downloadable online journals, namely, weblogs (blogs) featuring user-defined content, blogs featuring advertising, marketing and business content, and blogs about virtual reality and augmented reality; providing online non-downloadable electronic publications resources for software developers; entertainment and educational services, namely, providing online non-downloadable publications about virtual reality technology via a website; entertainment and educational services, namely, providing online non-downloadable publications about augmented reality technology via a website; entertainment services, namely, providing interactive and multiplayer and single player games played via the internet or communication networks; entertainment services, namely, providing online video games, computer games, electronic games, and interactive games; providing a computer game for use network-wide by network users; providing online non- downloadable game software; virtual reality game services provided via the internet and other communications networks; augmented reality game services provided via the internet and other communications networks; entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences; entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences; entertainment services, namely, providing mixed reality games, interactive entertainment and mixed reality content and experiences; entertainment services, namely, providing online virtual reality environments; entertainment services, namely, providing online augmented reality environments; augmented reality video production for entertainment purposes; virtual reality video production for entertainment purposes; multimedia entertainment production and publishing services; entertainment services in the nature of production and post- production services of multimedia entertainment content; entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet, as well as information, reviews, and recommendations regarding movies, television shows, webcasts, audiovisual, and multimedia works; providing information about online computer games and video games via the internet and other communications networks; arranging and conducting educational conferences; organizing exhibitions, events, and conferences in the fields of culture, entertainment, education, and social networking for non-business and non-commercial purposes; arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games; entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware; organizing exhibitions in the field of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes; offering and conducting contests designed to recognize, reward and encourage individuals and groups which engage in self- improvement, self-fulfillment, charitable, philanthropic, volunteer, public and community service and humanitarian activities, and sharing of creative work product; organizing exhibitions, conferences, and events in the field of software development for educational purposes; offering and conducting contests for educational and entertainment purposes for software developers; educational services, namely, organizing and conducting conferences and seminars in the fields of artificial intelligence and the internet of things; educational services, namely, organizing and conducting conferences, courses, seminars, and online training in the fields of advertising, marketing, social networking, the internet, and
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